Atomic Market logo - a 60's style electron cloud swirling around a nucleus

The  Atomic  Market

 

Today's electronic marketplaces are closed, centralized and inflexible.

We propose a new type of electronic marketplace, which we refer to as an "atomic market." Atomic markets differ from today's electronic marketplaces in that they are (1) open-ended, (2) decentralized and (3) component-based. The atomic market supports short-lived markets created around the individual components of everyday transactions. The traders in an atomic market are agents, software that acts as a proxy for an actual buyer and seller.

The atomic market allows expressive interactions among trading agents, leading to productive, automated agent-based transactions. The focus is on the technical infrastructure for atomic marketplaces, specifically the use of logic as a basis for the decomposition of transactions and the negotiations between the different agents.

Atomic Media

"There is a belief, current in many countries, which has been elevated to the rank of an official article of faith in the United States, that free competition is itself a homeostatic process: that in a free market the individual selfishness of the bargainers, each seeking to sell as high and buy as low as possible, will result in the end in a stable dynamics of prices, and with redound to the greatest common good. This is associated with the very comforting view that the individual entrepreneur, in seeking to forward his own interest, is in some manner a public benefactor and has thus earned the great rewards with which society has showered him.

Unfortunately, the evidence, such as it is, is against this simple-minded theory. The market is a game, which has indeed received a simulacrum in the family game of Monopoly. It is thus strictly subject to the general theory of games, developed by von Neumann and Morgenstern. This theory is based on the assumption that each player, at every stage, in view of the information then available to him, plays in accordance with a completely intelligent policy, which will in the end assure him of the greatest possible expectation of reward. It is thus the market game as played between two perfectly intelligent, perfectly ruthless operators. Even in the case of two players, the theory is complicated, although it often leads to the choice of a definite line of play. In many cases, however, where there are three players, and in the overwhelming majority of cases, when the number of players is large, the result is one of extreme indeterminacy and instability. The individual players are compelled by their own cupidity to form coalitions; but these coalitions do not generally establish themselves in any single, determinate way, and usually terminate in a welter of betrayal, turncoatism, and deception, which is only too true a picture of the higher business life, or the closely related lives of politics, diplomacy, and war.

In the long run, even the most brilliant and unprincipled huckster must expect ruin; but let the hucksters become tired of this and agree to live in peace with one another, and the great rewards are reserved for the one who watches for an opportune time to break his agreement and betray his companions. There is no homeostasis whatever. We are involved in the business cycles of boom and failure, in the successions of dictatorship and revolution, in the wars which everyone loses, which are so real a feature of modern times. "

- Norbert Weiner

Cybernetics, or control and communication
in the animal and the machine


The M.I.T. Press and John Wiley and Sons, Inc.
1961

S.M. Thesis, submitted August, 2001 to the Program in Media Arts and Sciences:
Peer to Peer Transactions in Agent-mediated Electronic Commerce (1.7mb PDF)

 

Overview slides (215K PDF)

Agent-Based Electronic Commerce: Opportunities and Challenges 3/01:
Position statement for ISADS 01 Panel Discussion (88K PDF)

Predecessors

AEX Agent Exchange :
Project proposal for Electronic Commerce Architecture Project class, Spring 2000

"I like to watch the Japanese in Portobello market. Some are there for the crowd, sightseeing, but others are there on specific, narrow-bandwidth, obsessional missions, hunting British military watches or Victorian corkscrews or Dinky Toys or Bakelite napkin rings. The dealers' eyes still brighten at the sight of a tight shoal of Japanese, significantly sans cameras, sweeping determinedly in with a translator in tow. A legacy from the affluent days of the bubble, perhaps, but still the Japanese are likely to buy, should they spot that one particular object of otaku desire. Not an impulse-buy, but the snapping of a trap set long ago, with great deliberation. "

- William Gibson

Modern boys and mobile girls

The Observer
Sunday April 1, 2001

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